Exit Strategy – A puzzle game

They say no one ever escaped from the New Reykjavik Penitentiary, probably because no one ever did, but as one of NeRP’s newest inmates, you’re hoping you’ll be an exception to the rule…

This puzzle game looks like a text adventure, but is actually something rather different. Make sure to set your frustration threshold to high before you give it a go.

At the end, you will get a score out of 1000. Obviously, nothing short of full full marks constitutes a victory.


This puzzle does not require any mathematical knowledge at all, though you will need Python 3, along with a couple of basic packages (numpy and random).

If you are new to Python, I recommend installing the Anaconda distribution (https://www.anaconda.com/download/), then you can open and run the file in Spyder.

Obviously, I would recommend that you try to complete the game without looking at the code.

I have another puzzle game in a similar style to this (though more mathematical), which I wrote several years ago. I intend to tidy that one up and publish it at some point in the next few months.

Oh, and I will also publish the solution to the Philbert puzzles. Promise!

IMAGE: Small Prison Scene, Joseph Wright of Derby. c. 1787-90

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